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About This Game Simultaneously a love letter to and a parody of classic role-playing games, Sojourner is the retro RPG that the world has been craving, but just didn't know it. By gracefully mixing modern gameplay elements with a familiar retro aesthetic, Sojourner features everything that you loved from the 8-bit RPGs of your childhood and leaves behind everything you didn't. Drawing heavy inspiration from NES classics like Mother (Earthbound), Dragon Quest, Final Fantasy, and Legend of Zelda, while bringing in an original style and quirkiness all its own, Sojourner is a glorious blend of the old and the new, making for a very playable, very fun adventure for anyone who is a fan of the classics or simply a fan of RPGs in general. Embark on an epic, heartwarming, and sometimes silly quest in a large fantasy universe, featuring more secret areas and sidequests than you will ever be able to find without using a strategy guideCreate your own party of highly-customizable characters, with 10 classes to choose from, and a class change systemRecruit monsters to your party with a unique spin on creature-capturingMultiple endings based on how you interact with characters in the worldNO GRINDINGRandom battles can be turned off completelyHumorous dialogue and nostalgic referencesAll graphics use the NES color palette8-bit music and sound effectsRuns at a buttery-smooth 60 frames per secondTypical completion time is 15-20 hours 7aa9394dea Title: SojournerGenre: Adventure, RPGDeveloper:Michael SquirrelPublisher:Michael SquirrelRelease Date: 17 Jul, 2017 Sojourner Download Blackbox sojourner in greek. sojourner truth full movie. sojourner brown. sojourner house eau claire wi. sojourner family. sojourner facts. sojourner project. sojourner truth 22 cent stamp. sojourner truth in english. sojourner annie dillard. sojourner truth 3rd grade. sojourner rapsody download. sojourner definition in english. sojourner shadowed road rar. 131 sojourner way hartsville sc. society of sojourner license plate. sojourner hydration pack. sojourner space. sojourner shelter. sojourner speech. sojourner in the bible. sojourner truth zitate. sojourner executive suites harleysville pa. sojourner accomplishments. usns sojourner truth. sojourner truth quizlet apush. sojourner vs vibedration. sojourner mars rover hot wheels. sojourner farms. sojourner outdoor. sojourner engelska. sojourner foundation. sojourner church. sojourner gallery. sojourner lodge. society of sojourner license plate. sojourner truth quotes. sojourner truth 15th amendment. download sojourner ft j cole. uss sojourner. sojourner domestic violence. sojourner house milwaukee. sojourner j cole mp3 download. sojourner truth 20 dollar bill. sojourner definition. sojourner brown. sojourner in hebrew. sojourner nasa. sojourner verse. sojourn wine. sojourner download mp3. sojourner in the bible. sojourner truth $10 bill. sojourner rapsody. sojourner family peace center. 4604 sojourner st austin tx. sojourner bolt. sojourner university blvd. sojourner truth facts. $1000 sojourner keyboard. sojourner example. 4209 sojourner st austin tx. sojourner permit italy. sojourner caughman & thomas llc. sojourner keyboard for sale. sojourners award. sojourner truth freedom quotes. sojourner kennels. $1000 sojourner keyboard. sojourner rover size. sojourner rave hydration pack backpack. sojourner name meaning. sojourner word. sojourner truth 3 accomplishments. forevermore sojourner zip. 4520 sojourner rd valdese nc Good game with awesome 8-bit colors. Recommended getting it!. This surely is a throw back to early days of Dragon QuestThe Class combination is very good one but if you can keep the progress of formal class it'll be better.But overall this is a retro RPG with a good system and good selfaware humors.. Bought this on sale. Just finished the Western Hole and looking forward to the rest of the game. Delightfully quirky and feels a lot like a streamlined version of DQ3.Lots of good ideas in this title. Classes are well done. I really like the over world hidden locations and wandering NPCs.Monster names are entertaining. Battles are fairly vanilla (but they wrap up very quickly, so it's not so bad).. To comment, visit this review on Dragon Quill.A very, very meta RPG. Everyone is aware they are in a video game, and the player is explicitly asked why they\u2019re playing the game and making the choices they are at several points. I initially expected this to be irritatingly pretentious or pointlessly trite as meta stories so often are, but I actually thought it struck a good balance I genuinely appreciated. Though framed comedically, there is a serious undercurrent to it that I thought gave the game real poignancy. There is a strong emphasis on the importance of sensitivity, nuance, and small acts of kindness; this is a game where you can tip helpful NPCs for giving you exposition, and you will actually get to see what they did with the money and how it changed their life. I never felt like it was giving me the option to be nice to faceless NPCs just to mock me or the concept itself, as often seems to be the case in similar parodic RPGs. Though the tone is overall absurdist, there is a genuineness to everything I found really touching.Unfortunately, this is also an RPG that should have been a visual novel.The game\u2019s description promises that it \u201cfeatures everything that you loved from the 8-bit RPGs of your childhood and leaves behind everything you didn\u2019t\u201d. Unsurprisingly, it can\u2019t live up to this boast; it is just another RPG Maker RPG, with all the flaws standard for the genre, including the many hated features from those 8-bit RPGs I\u2019m really baffled the program hasn\u2019t shucked yet. Damage calculation appears to use an incredibly poorly-balanced subtractive defense formula that creates wildly different damage values for even tiny differences in defensive stats \u2014 my fighters would often take literally no damage from attacks that cut my casters\u2019 health in half. To really double down on this, magic defense is almost impossible to come by if you\u2019re not a caster because only casters can equip magical armor, so fighters are sitting ducks against spells and there\u2019s little you can do about it. Because oh yes of course enemy targeting is totally random, better hope enemies land that hit on the person who will take single-digit damage from it and not the person you\u2019ll have to revive next turn. (To rub salt in the wound, the tank class has an ability that\u2019s supposed to draw attacks, but it appears to only work some of the time, because ???) Oh, but good luck if someone does go down, because that infuriating thing from 8-bit RPGs where you have to input commands for the whole turn without knowing what the enemies will do? Oh, you better bet that\u2019s a feature! Enjoy telling your paladin to raise your cleric only to have them get murdered themselves before their turn comes up. And I haven\u2019t even mentioned the random miss and crit rates! Why are those still a thing? Seriously? Why, in 2019, have we not collectively risen up and scrubbed that terrible Dungeons and Dragons artifact from our systems? Who is this appealing to?But even aside from the poor decision to use RPG Maker\u2019s default battle system, this game just seems very poorly and haphazardly designed. You have access to limited monster-repel spells and items at the start of the game\u2026 yet as early as the third dungeon, you get the ability to turn off random encounters freely. So\u2026 why are the limited versions there at all? (Incidentally, developers: if players want to turn off a core gameplay feature, that\u2019s a sign it shouldn\u2019t be there in the first place.) You get the ability to change classes a la Dragon Quest III, but despite advising you to wait until you get all the skills for a class first (since they transfer), the game gives you no way of knowing when you\u2019ve gotten the final skill for a class. Some classes also have passive abilities, but they are not listed in the character screens and are only mentioned by NPCs in the starting area. I was also honestly quite surprised to learn class shifting was possible, because so many of the classes are obviously fusions between others \u2014 why exactly should I bother with the slow-leveling Sorcerer if I can produce the same effect by multiclassing a Warlock into a Healer? Relatedly, as I\u2019ve come to expect from RPG Maker games, magic is crap \u2014 elemental spells need to hit an elemental weakness to be even marginally better than a physical attack from a fighter of the same level. (Until you get the ultimate endgame spells, which are ludicrously powerful and boss fights are virtually impossible without them. There\u2019s just no middle ground in this game.) To make matters worse, the super caster class doesn\u2019t even seem to get every element naturally \u2014 are you supposed to multiclass into Warlock for those, or\u2026?So, ultimately, this looked like a nice idea marred by very amateurish design. I\u2026 am not sure if I can say it\u2019s worth money, frankly. Which is unfortunate, because the story really is quite nice, but the gameplay is just that unenjoyable. I think I would have liked it a lot better if it was one of those visual novel RPGs where the battles are only a formality.(Trigger warning if you play it yourself: the PC\u2019s father misgenders them frequently. I don\u2019t see any reason to believe it\u2019s malicious, but be aware if that\u2019s something that upsets you.). If you loved playing Final Fantasy, Legend of Zelda, or other such games on the early Nintendo systems you will love this.There were always two things about particularly Final Fantasy type games that I didn't like as much (that I've heard plenty others complain about as well):1. SO MANY RANDOM MONSTER BATTLES OH MY GOD. They are less common in this game and there's a Pokemon-esque item that keeps monsters away for a bit. Inexpensive to buy in the shop and makes my life so much better. Even better, once you've played a bit, it gets BETTER. Eventually you will receive an item that allows you to turn off random encounters until you wanna turn them back on. Amazing. Perfect. Wonderful. Yes. This makes me particularly happy because there are a lot of fun hidden things in the big world and it's nice to be able to go looking for them without having to go through all those encounters!! (I would say, definitely turn encounters back on enough to level up, but it's amazing to have the choice.)2. If you stop playing for too long and don't take copious notes while playing, you'll come back and have no idea what you were doing. Sojouner gives you a fun Telepathy Ring to contact the queen at any time to remind you about what you were trying to do. I haven't had this issue anyway because I have been binge-playing this because it is a load of fun and not so frustrating (thanks largely to the ability to turn off encounters when I don't feel like battling a load)... so I guess that's another feature that helps with that issue!I'm at the very end of the game (I'm pretty sure) and have played for about 13.3 hours total (not in one go). I feel like there's a bit more to be done and this boss battle is kicking my butt, BUT when I get frustrated with that, I can go on a fun SOJOURN (heheh) to another place to train up, explore, do a side quest, and\/or get more fun items. I used to (and really still do) love those old RPGs, but they really did frustrate me so much. Sojourner fixes a lot of what frustrated me while lovingly poking fun at the flaws and quirks of old games. It has some really lovely messages put in, loads of fun extras to find, and a wonderful sense of humour. Plus it's only $4.99, y'all! You can't beat that pricing! Seriously though, you guys should play this thing.. If you loved playing Final Fantasy, Legend of Zelda, or other such games on the early Nintendo systems you will love this.There were always two things about particularly Final Fantasy type games that I didn't like as much (that I've heard plenty others complain about as well):1. SO MANY RANDOM MONSTER BATTLES OH MY GOD. They are less common in this game and there's a Pokemon-esque item that keeps monsters away for a bit. Inexpensive to buy in the shop and makes my life so much better. Even better, once you've played a bit, it gets BETTER. Eventually you will receive an item that allows you to turn off random encounters until you wanna turn them back on. Amazing. Perfect. Wonderful. Yes. This makes me particularly happy because there are a lot of fun hidden things in the big world and it's nice to be able to go looking for them without having to go through all those encounters!! (I would say, definitely turn encounters back on enough to level up, but it's amazing to have the choice.)2. If you stop playing for too long and don't take copious notes while playing, you'll come back and have no idea what you were doing. Sojouner gives you a fun Telepathy Ring to contact the queen at any time to remind you about what you were trying to do. I haven't had this issue anyway because I have been binge-playing this because it is a load of fun and not so frustrating (thanks largely to the ability to turn off encounters when I don't feel like battling a load)... so I guess that's another feature that helps with that issue!I'm at the very end of the game (I'm pretty sure) and have played for about 13.3 hours total (not in one go). I feel like there's a bit more to be done and this boss battle is kicking my butt, BUT when I get frustrated with that, I can go on a fun SOJOURN (heheh) to another place to train up, explore, do a side quest, and\/or get more fun items. I used to (and really still do) love those old RPGs, but they really did frustrate me so much. Sojourner fixes a lot of what frustrated me while lovingly poking fun at the flaws and quirks of old games. It has some really lovely messages put in, loads of fun extras to find, and a wonderful sense of humour. Plus it's only $4.99, y'all! You can't beat that pricing! Seriously though, you guys should play this thing.. Bought this on sale. Just finished the Western Hole and looking forward to the rest of the game. Delightfully quirky and feels a lot like a streamlined version of DQ3.Lots of good ideas in this title. Classes are well done. I really like the over world hidden locations and wandering NPCs.Monster names are entertaining. Battles are fairly vanilla (but they wrap up very quickly, so it's not so bad).. The definition of a hidden gem, Sojourner could easily be missed in the crowd of games on sale. If you did, you'd be missing out on an absolutely heartwarming, 4th-wall shattering, and just straight-up interesting JRPG. With plenty of humor and humility, the developer riffs on the classic formula by introducing a unique party system, allowing for great customization. It's paired with pleasant graphics and a great soundtrack that clearly has a lot of love and effort.More people should know about Sojourner, because it's fun and wonderful. Version 1.1 released: Hey fans and haters of Sojourner:The version 1.1 update of the game is now live. In order to get the update, you may have to uninstall and reinstall the game-- but don't worry about your save data: it won't get erased when you uninstall. If you are worried, though, you can easily copy (CTRL+C) your save file (most likely located at C:\Program Files (x86)\Steam\steamapps\common\Sojourner) and paste (CTRL+V) your save file somewhere safe.Here are my scruffy notes of what has been changed. Except for one game-breaking bug, this is mostly stuff that no one will ever notice.Version1.1 Changes:[FIXED]-Players who got Monk as the starting class would become invisible when they tried to add any new party members.[FIXED]-Using the B button to back out of the "adding a party member" or "changing class" screens doesn't work properly.[FIXED]-Finding previously-visited hidden areas on the overworld is nearly impossible. Now there is a glowing X that appears[FIXED]-If you activate Infinity Repel, and then warp, it gets turned off-- but the game will say that it's still on. You have to use it twice more in order to get it to actually turn off again.[FIXED]-Weird gray boxes around the list of places you can teleport to.[FIXED]-One secret area had a tile that wasn't working properly.. Version 3.0 is out!: Yes, the update that very few people were asking for has finally come out! I figured that, for various reasons, quite a few new folks have purchased the game recently or are trying it out for the first time, and they ought to have the best experience with the game possible.Here are the changes in Version 3.0: Made some of the weaker classes far more resilient, especially the spellcasting classes. Changed the EXP requirements of each class, so that classes will be a bit closer in overall level. Made the monster classes level up faster than regular characters, as a way to incentivize players to actually use them and to keep the game more balanced. Increased the initial ATK and DEF of all characters, in order to make the early-game just a teensy bit easier. Improved the system for swapping between party members. Made the EXP reward increase if you have fewer party members. Made the secret character considerably stronger and more-worth using. Decreased the encounter rate slightly. Improved the equipment screen. The “optimize” button will no longer change a character’s accessory. Fixed the resolution and full-screen problems. Now press F5 to enter fullscreen. Or F6 to resize window. Fixed some typos. I wasn’t actually expecting to ever update Sojourner again, especially because I am hard at work on my next game. However, I have been learning a lot, and have been aware of a few of Sojourner’s flaws for a long time. It wasn’t toooo much effort on my part to update the game.So please enjoy these improvements, and look forward to hearing more about my next game, which I’ll be revealing… eventually.. Anniversary Sale!!!: Specifically, the 2-month anniversary! Most people do something special to celebrate the 1st-year, 5th-year, or 10th-year anniversary, but not me! I'm just happy and proud that Sojourner got released to the public a couple months back. If you haven't picked it up yet, this week is the time to do it. At $1.99, this is an absolute steal. Except if you actually stole it, you wouldn't spend any money at all. It's a pretty easy game to pirate. But please don't pirate the game. Or if you do, you can send me a donation later to relinquish your guilt. Or you can promote the ever-living crap out of it; though, I would love if you did that whether you stole the game or not.Also, happy Rosh Hashanah to all the game's Jewish fans, as well as to the Jewish people who have never heard of the game.. Massive update released! Version 2.0!: Hey friends, I'm so happy to announce that Version 2.0 of Sojourner is out now (and your copy of the game has probably already been updated). Some big, much-requested changes have been made, and the game is extraordinarily better for them. Here are the changes from this latest update:Allow the player to resize the window and adjust resolution.Removed character portraits from the combat screen because it just looked too clunkySubstantially increased the damage of the summon spellsRebalanced some of the game's harder bosses and enemiesImproved regeneration skills for HP and MP, and made poison more effective.Increased the power of some skills.Fixed the music looping badly.Drastically improved the rewards for collecting all the Skull MedallionsSorcerer class now learns spells faster.Fixed a bug where warping out of Jaggo's party would leave the screen the wrong color.Minor bug fixes and typo fixes.

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